Quiz Arena turns whatever you are revising into a live game show, played at the same second on everybody's phone. You get a six-letter code. Your friends type it in. Ten questions later there is a winner, and the questions were all written from your own notes.
Revision is usually a solo activity, and a quiet one. Quiz Arena is the opposite: a room, a countdown, four big coloured buttons, and the small panic of watching someone else lock in their answer before you do. It is the format everyone already knows from a pub quiz or a classroom buzzer round. What is new is that nobody had to write the questions.
It starts with a code
Open a subject that has material in it, choose Quiz Arena, and pick what the round is about. Then the room opens with a six-letter code on it. Anyone who types that code at itutor.study/arena is in: no app to install, no account to make, no email to confirm. They pick a name and wait with you in the lobby. Up to twenty people can be in one room, and the host plays too, because a host who only presses buttons is a referee, not a player.
The lobby. The code has no I, O, zero or one in it, so it survives being read out loud across a room.
Ten questions, twenty seconds each
Every player sees the same question at the same moment, with the same countdown ring. Four answers fill the screen as big coloured tiles, sized for a thumb rather than a mouse. You tap one and it locks: no changing your mind, no waiting for stragglers to finish, just a live counter showing how many of you have committed.
When the clock stops, the correct tile lights up green, your own wrong pick lights up red, and one line explains why the answer was the answer, taken from the same material the question came from. Then the standings slide in, and the next question starts on its own. The whole round is about four minutes.
One question, two states. Nobody waits for the slowest player, and nobody leaves without knowing why they were wrong.
Speed is the whole game
A right answer is worth a thousand points if you get it instantly and six hundred if you scrape in at the last second, which is exactly the tension that makes people lean forward. Answer correctly several times in a row and a streak bonus stacks on top, up to a limit, so a run of confident answers is worth more than the same answers spread out. Get one wrong and you score nothing and the streak resets to zero.
That single rule does something useful to how people revise. Guessing slowly does not pay. Knowing it cold does. And because everyone sees the standings after every question, a bad start never means the round is over.
Points fall as the clock runs, so hesitation costs. The streak rewards the person who actually knows the chapter.
The questions come from your material
Every question is written from what is uploaded in that subject. Your lecture slides, your chapter, last year's paper. Nothing arrives from the general internet, which is why the round is worth playing the night before an exam rather than just being a distraction from it.
The harder engineering problem was not the questions but the wrong answers. A quiz where three of the four options are obviously silly is a free point and dead air, so every generated set is checked before anyone sees it: the wrong answers have to be real terms from the same material, the kind a student who half-read the chapter would genuinely pick. Options that give the game away by being conspicuously longer than the others are rejected. So is asking the same fact twice, and so is a set that leans entirely on recall instead of mixing in questions that make you apply something. When a set fails those checks it gets written again with the reasons attached.
You choose the scope. Type a topic if you are revising one thing, pick everything in the subject for a mixed round before an exam, or choose Surprise me and let the round pick its own focus out of your material. Nobody has to decide what to be tested on.
Playing alone, and playing with a room
Up to twenty people can be in a room, but plenty of rounds get played at one in the morning by one person. So a solo round comes with a few opponents already in it, playing at a believable pace rather than instantly and perfectly, which keeps the scoreboard doing its job. If you would rather race real people only, switch them off; one stays if you are on your own, because a leaderboard with a single name on it is not a leaderboard.
The host has a way out, too. If the room loses interest halfway, or the bell goes, end the round and everyone lands on the final standings with the questions they actually played scored properly. No hanging on a dead question waiting for a timer.
The scoreboard is meant to leave the room
At the end there is a podium, everyone's score, and a share link that carries a proper social image: who won, with what score, on what topic. Post it, send it to the group chat, put it in the class channel. Anyone who opens that link can start a round of their own from their own notes, and the loop starts again.
The end screen, and the image that goes with the link when it lands in a group chat.
It also works as an ordinary game
Not every round has to be revision. A subject full of history notes makes a perfectly good pub quiz. A room of friends who all uploaded different chapters can take turns hosting. Choose Surprise me and you do not even know what you are about to be asked, which is closer to a game show than a study session. The scoring, the countdown and the podium do not care whether you are cramming or killing twenty minutes, and the questions are as playable either way, because they were written to be tempting rather than to be a test.
The quiet trick is that the second kind of round teaches as effectively as the first one. Answering under a clock, in front of people, with an explanation after every miss, is one of the better-evidenced ways to make something stick. It just does not feel like it while you are shouting at your phone.
Rounds, by plan
Hosting a round is what counts against your plan. Joining somebody else's room is always free and always unlimited, whether or not you have an account.
| Plan | Rounds you can host / month |
|---|---|
| Free | 4 |
| Basic | 15 |
| Premium | 40 |
| Pro | 100 |
How to start one
Open a subject with material in it, choose Quiz Arena, pick a topic or let the round choose, and send the code to whoever you want to beat. Ten questions. Four minutes. One winner.